16.5.10

Dealann's Story - 19-20 of Famine, YND 744

Entry 1 - Upon your return to the Children's chapterhouse adjacent to the Cathedral, you request of your superior the privacy of the Chapterhouse library to meet with Baram, your Steward. High up and facing the harbour, the room has a warm, dry breeze that is a pleaseant relief from the muggy streets. Baram brings you up to date on the news from your estate - ploughing for the spring planting will start soon and the new maid, Adako, is fitting in well with the household. You instruct Baram to make provision for Ammeria (the young half-elf you rescued), the female sailor Lejla, and your Aunt to move to the country and discuss with him a few other plans that may require his skills (your entertainment plans, and your plans for the keep).

Reviewing the ledgers of your estate and the decisions of your steward give is a relaxing task and gives you a moment to center your thoughts, then you turn to the more pressing task of advising the Council of the keep and its possibilities. Finally, you pen a quick note to Lantern Xookaer and Councilor Werlen, and ask your chapter commander to support yor plans for the ceremony to repatriate the Cup of Peace.

Early the next day, you take Captain Wien and visit the families of the two sailors killed in action fighting the slaver crew. Though the wages and extra gold you bring are received with good grace, you leave behind grieving parents, widowed wives and sons who will never know their fathers.

With that unpleasant task out of the way, you check on the arrangements for Halaan's forge. You find the narrow vine covered three story building on the north side of Artisan's District without much difficulty. Halaan, Geolain and Navear are all busy inside setting up an array of strangely shaped glass jars, tubes, and other equipment that you can't even begin to guess the purpose of. Seeing you're not of much use inside, you decide to work the neighbourhood, knocking on the doors of the neighbouring homes and workshops and letting them know that any strange activity at the forge has your official sanction as Honoured Defender and that if they have any concerns or worries they can contact you directly at the Chapter House. You get a mixed set of reactions, some are simply uninterested, others are a little awed to be singled out for your attention, some are frigntened by the prospect of mysterious magiks being worked so close to where they live. Some people are not home, and servants or apprentices duly take messages. No one has any objections, however. Satisfied that Halaan is in good hands, you go to the Crossed Cutlasses to enjoy a beer and a meal with Baram.

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