16.5.10

Rundin's Story - Homeday, 19th of Famine YND 744

Entry 1 - Your great show of strength in releasing your kinsmen from slavery leaves you exhausted. Once free, your kin set to work releasing the other dwarves and halflings in the lower hold, and they struggle weakly up the ladder. You help those who need it, though most hold their heads high to show that slavery has not broken their spirit.

On deck, they gather around you and pepper you with questions. You make sure everyone is fed again from the batch of rice & pork that Sir Dealann had ordered cooked up and explain that they are in Zoa and that you will help to settle them in the demi-human communities here. 'How will I manage this?' you wonder as you head back towards the deck where Dealann, Finn & Neroon are heatedly debating the fate of the slaves.

Fortunately, you remember Stiruck, the dwarven merchant you rescued outside of Haanex and the advice he gave to seek out his friend Purgild in Small Town should you need a friend in Zoa. Leaving the slave ship, you head for Small Town. The moment you ask for directions, the Karastan emigrants recognize you as one of their own by the thick mountain accent that permeates your dwarven speech. They willingly give you directions to Purgild's workshop.

"What's that you say? A friend of Stiruck's? And from the Mountains too, by the look of you. Come in!" you assume the burly, blackbearded dwarf who ushers you into the shop must be Purgild. "what do you need today? A brother mendicant like yourself has no need of my skills in working steel and there's other who can work fine metals better than I. What brings you here?"

Leaning on his counter, you explain the situation you are in and that you need help. Purgild runs his hands through his beard and mutters an occasional "aye" as you relate your tale. When you're finished, Purgild assures you that the dwarves & halflings can be settled in Small Town or sent to the communities that surround Zoa. Feeling satisfied with the arrangements, you head back to the slave ship. On the way, you stop at a market stall and purchase 15 sets of clothing (mark off 15sp) so those you freed can discard there rags and go to there new homes with dignity.

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